[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")]12-beg [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [Background(image="27_g4_giantwall",screenadapt="coverall")] [Delay(time=1)] [PlayMusic(intro="$mist_intro", key="$mist_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_404_1#2$1",fadetime=1.5)] [delay(time=2)] [name="曼弗雷德"] 你们来了。 [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] ......曼弗雷德? [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] 看来血魔大君要失望了。他最为厌恶阴暗潮湿的地方,却为了亲手抓住你而去了反抗军的地下巢穴。 [name="曼弗雷德"] 眼下他一定已经追上了你们的同伴。不知道地底的嚎哭能不能传到这高墙之上—— [character(name="avg_npc_402_1#6$1")] [name="费斯特"] 你这邪恶的......邪恶的...... [character(name="avg_npc_404_1#7$1")] [name="曼弗雷德"] 邪恶的魔族? [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] 不,我并不欣赏他的手段。相比遭受那样的折磨,死在我的炮轰之下的反抗军要幸运得多。 [character(name="avg_npc_402_1#10$1")] [name="费斯特"] 你们根本就没有差别! [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] 在你们眼里或许是这样。当你们只会用“魔族”来统一称呼我们的时候,恐惧与仇恨就早已蒙蔽了你们的双眼。 [name="曼弗雷德"] 在维多利亚人眼里,萨卡兹就是一群享受着杀戮的大傻瓜。 [name="曼弗雷德"] 曾经这么想的人,如今要么跪倒在殿下的王座下,要么成了城墙外风干的惨白骨架。 [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 你和特雷西斯......你们带领的军队蹂躏了这座城市。 [name="阿米娅"] 无论你怎么宣称自己与血魔的差异,你们都是双手沾满了鲜血的侵略者。 [character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"] 你似乎误会了,罗德岛的卡特斯。 [character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"] 我并不只想强调自己与大君的差异——是的,在某些方面,他的喜好令我厌恶。 [name="曼弗雷德"] 但我同样不会像诸王廷臣一样行事。 [name="曼弗雷德"] 当他们站在你面前的时候,看到的是那位殿下的继承人,他们或许会因此对你感到怀疑、好奇或者厌恶。 [character(name="avg_npc_394_1#3$1")] [name="阿米娅"] 你...... [character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 我只从你身上感觉到了警惕。 [character(name="avg_npc_404_1#2$1")] [stopmusic(fadetime=1)] [name="曼弗雷德"] 是的,卡特斯。我只当你是——危险的敌人。 [Dialog] [character] [PlaySound(key="$d_sp_ballista", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [delay(time=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [CameraShake(duration=2, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [PlaySound(key="$d_gen_explo_n", volume=1)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.1, block=true)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_rockfall", volume=1)] [CameraShake(xstrength=5, ystrength=3, vibrato=30, randomness=90)] [character(name="avg_npc_402_1#10$1")] [PlayMusic(intro="$warchaos_intro", key="$warchaos_loop", volume=0.4)] [name="费斯特"] ——他往我们这里扔手雷了吗? [character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 快抓住城墙! [name="阿米娅"] 这是他的源石技艺......他正在用法术能量制造冲击,他想把我们丢下城墙! [character(name="avg_npc_402_1#6$1")] [name="费斯特"] 唔......好难站稳,这脚底下就像哪里都在炸开一样...... [character(name="avg_npc_411_1#4$1")] [name="可露希尔"] 无人机没法靠近他!只要离得近一点,机身就会失去平衡—— [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 大家......站到我身后! [character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 唔—— [character(name="avg_npc_411_1#5$1")] [name="可露希尔"] 阿、阿米娅,他的法术在融化你的法术? [character(name="avg_npc_394_1#5$1")] [name="阿米娅"] 他故意把法术冲击释放得又细小又尖锐,我编织的能量结层被他绞碎了...... [character(name="avg_npc_411_1#5$1")] [name="可露希尔"] 可你甚至能抵挡德拉克的火焰! [dialog] [character(name="avg_npc_411_1#5$1",focus=-1)] [Decision(options="他熟悉我们的战斗方式。;他的法术针对了阿米娅。", values="1;2")] [Predicate(references="1;2")] [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] ...... [character(name="avg_npc_404_1#6$1")] [name="曼弗雷德"] 明知道你们要来,难道我会白白等待? [dialog] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [character(name="avg_npc_402_1#10$1")] [name="费斯特"] 来了,又来了!不仅在脚下,还、还有天上,只要赤光一闪,就会凭空炸开—— [character(name="avg_npc_402_1#2$1")] [name="费斯特"] 阿米娅小姐,你......你不是会心灵法术吗? [name="费斯特"] 你能不能试着给他的脑袋瓜里塞点什么垃圾...... [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] ......不行。 [name="阿米娅"] 他防御得很好,而且他太冷静了,我能触摸到他情感的边缘,但是......但是他此刻心里只有对胜利的渴望。 [dialog] [character(name="avg_npc_394_1#7$1",focus=-1)] [Decision(options="他在拖时间。", values="1")] [Predicate(references="1")] [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 是......他的心思并不在眼前这场战斗上。 [character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 他只想等着血魔和城防炮将反抗军的生机全部摧毁! [character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"] 拖时间?不错的猜想。 [character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"] {@nickname},比起那位侥幸获得了魔王力量的卡特斯,我一直对你更感兴趣。 [name="曼弗雷德"] 你过去曾经在战场上面临过更严峻的情形——你似乎总能做出对整体结果更有利的选择。 [name="曼弗雷德"] 请告诉我,接下来你准备怎么做? [character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"] 你会为了排除长期威胁,尽全力在这里击杀我,还是想其他办法绕开我,拯救底下那些维多利亚人的性命? [CameraShake(duration=0.3, xstrength=5, ystrength=3, vibrato=30, randomness=90, fadeout=true, block=false)] [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character] [delay(time=1)] [Background(image="27_g7_subway",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.4, fadetime=1)] [CameraShake(duration=1, xstrength=50, ystrength=50, vibrato=60, randomness=90, fadeout=true, block=false)] [PlaySound(key="$b_char_rockexplo", volume=1)] [PlaySound(key="$d_avg_rockfall", volume=0.8)] [delay(time=2)] [character(name="avg_npc_416_1#1$1",fadetime=1.5)] [delay(time=2)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="伦蒂尼姆市民"] 呜呜呜呜哇! [character(name="avg_npc_400_1#3$1")] [name="海蒂"] 白轮先生,前面的路怎么了? [character(name="avg_npc_012")] [name="罗德岛干员"] 通道出现局部坍塌!三位战士没有来得及躲开—— [character(name="avg_npc_400_1#5$1")] [name="海蒂"] ...... [character(name="avg_npc_400_1#12$1")] [name="海蒂"] 绕开坍塌!我们继续往前走。 [character(name="avg_npc_400_1#3$1")] [name="海蒂"] 记住,这一路上,无论有谁牺牲,我们都不能停下来。 [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="27_g14_lightinduarea_railway",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [character(name="avg_npc_398_1#1$1",fadetime=1.5)] [delay(time=2)] [name="自救军战士"] 上来,快上来,看到列车了吗? [name="自救军战士"] 看样子萨卡兹还没发现我们,我们想办法混上车,把控制权抢到手—— [character(name="avg_4040_rockr_1#3$1")] [name="洛洛"] 哈默哥,小心!! [dialog] [character(name="avg_npc_398_1#1$1")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=1)] [playsound(key="$bodyfalldown2")] [character(fadetime=1.5)] [delay(time=2)] [character(name="avg_4040_rockr_1#4$1")] [name="洛洛"] ...... [character(name="avg_npc_398_1#1$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="自救军战士"] 是萨卡兹狙击手!他们在埋伏我们! [name="自救军战士"] 洛洛,我们只要一冒头,就会被打!我们最好马上掉头回地下! [character(name="avg_4040_rockr_1#4$1")] [name="洛洛"] 回去......更危险。 [character(name="avg_4040_rockr_1#8$1")] [name="洛洛"] 指挥官说了,我们唯一的机会就是在萨卡兹毁掉地下空间之前,让列车动起来。 [character(name="avg_npc_398_1#1$1")] [name="自救军战士"] 可是哈默他...... [character(name="avg_4040_rockr_1#2$1")] [name="洛洛"] 哈默队长牺牲了。 [character(name="avg_4040_rockr_1#10$1")] [name="洛洛"] 目前负责指挥的人是我。 [character(name="avg_4040_rockr_1#3$1")] [name="洛洛"] 听好,我们必须在炮击中断之后,立刻开动列车。 [name="洛洛"] 要是我倒下了,那就换下一个人——就算最后只剩下一个人,我们也必须让那个人从这里逃出去! [musicvolume(volume=0.2, fadetime=1)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character] [Delay(time=1)] [Background(image="27_g7_subway",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Delay(time=1)] [musicvolume(volume=0.4, fadetime=1)] [CameraShake(duration=1, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$sheildimpact", volume=2)] [delay(time=0.6)] [PlaySound(key="$d_avg_rockfall", volume=1)] [character(name="avg_npc_405_1#3$1")] [name="摩根"] 这道门......是不是又要守不住了? [character(name="avg_npc_398_1#1$1")] [name="自救军战士"] 指挥官,我们去拦住他! [character(name="avg_npc_407_1#3$2")] [name="推进之王"] 别去,你们拦不住。 [character(name="avg_npc_398_1#1$1")] [name="自救军战士"] 哈哈......罗德岛的朋友,我们难道不知道吗? [name="自救军战士"] 十三队的战士们,跟我上! [Dialog] [delay(time=0.7)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=300, fadetime=2,block=false)] [Character(fadetime=0.5)] [delay(time=2)] [character(name="avg_155_tiger_1#7$1")] [name="因陀罗"] 喂,你们怎么往回跑,别犯傻—— [dialog] [Character] [Character(name="char_empty")] [delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [characteraction(name="middle", type="move", xpos=-300, fadetime=0.3, block=true)] [delay(time=0.51)] [characteraction(name="middle", type="move", xpos=300, fadetime=1, block=false)] [Character(name="avg_npc_398_1#1$1",fadetime=0.7)] [delay(time=2)] [name="自救军战士"] 门、门破了! [PlaySound(key="$d_avg_warfireamb_loop", volume=1, loop=true, channel="bgs")] [name="自救军战士"] 射击,射击!榴弹!一起上!我们跟这怪物拼了!!! [dialog] [character(fadetime=0.5)] [delay(time=0.51)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [delay(time=0.7)] [CameraShake(duration=1, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_gen_explo_n",volume=0.4)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [delay(time=1.5)] [PlaySound(key="$b_char_defboost")] [PlaySound(key="$d_avg_arrow_rain", volume=1)] [CameraShake(duration=0.5, xstrength=10, ystrength=12, vibrato=30, randomness=20, block=false)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [Delay(time=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [name="自救军战士"] 呃......呃啊——! [dialog] [character(fadetime=1.5)] [stopmusic(fadetime=2.5)] [stopSound(channel="bgs", fadetime=2)] [delay(time=2)] [character(name="avg_npc_407_1#5$2")] [delay(time=1)] [name="推进之王"] 他......来了。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [character] [Background] [playsound(key="$d_avg_blood")] [delay(time=1)] [PlaySound(key="$d_avg_stream_loop", volume=1, loop=true, channel="bgs")] [Image(image="27_i15", fadetime=5, xScale=1, yScale=1)] [ImageTween(image="27_i15",xScale=1, yScale=1,xScaleTo=0.9, yScaleTo=0.9,ease="OutCubic", fadetime=5,duration=80)] [Blocker(a=0, r=0,g=0, b=0, fadetime=3, block=true)] [delay(time=3)] [PlayMusic(intro="$shatterpoint_intro", key="$shatterpoint_loop", volume=0.6)] 烟尘散去,一道身影出现在漆黑通道的尽头。 那并不是什么张牙舞爪的怪物,没有扭曲的肢体,没有尖锐的獠牙和利齿,也并未长出什么多余的触须。 他看起来就像一个照片会被刊登在报纸上,喜好对伦蒂尼姆的政治经济局势侃侃而谈的年轻贵族。 假如......他脚下的地面不是浸透了鲜血的话。 [StopSound(channel="bgs", fadetime=1)] [name="???"] ......好臭的味道。你们的战斗方式未免太脏了。 [name="自救军战士"] 怪物...... [name="自救军战士"] 你......你休想靠近指挥官...... [name="自救军战士"] 我、我的手?还没碰到就——啊! [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.4, r=0.9, g=0.1, b=0.1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.05, block=true)] [playsound(key="$d_avg_male_scream")] [Blocker(a=0.7, r=0.9, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] [playsound(key="$d_avg_blood")] [name="???"] 唔......这气味就舒适多了。 [name="???"] 我不介意......用你们身上唯一有价值的东西清洗一下地面。 [playsound(key="$d_avg_originiumcast")] 血魔轻轻抬起手指,就像举起一个水晶酒杯,或者应和一段音乐的节拍。 阴影自他脚下一跃而起,捉住了战士们的躯体,缠绕上他们的四肢。 惨叫声完全被喷涌而出的液体吞没。 [playsound(key="$blooddrop",volume=1.5)] 浓烈的血腥味钻入了鼻腔。鲜红色溢满了整个视野。 站在通道另一头的人瞬间明白过来。 追逐着他们的原来并不是阴影,而是浓稠到了极致的血液。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [image] [Background(image="27_g7_subway",screenadapt="coverall")] [character(name="avg_155_tiger_1#6$1", name2="avg_npc_405_1#6$1")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [character(name="avg_155_tiger_1#5$1", name2="avg_npc_405_1#5$1", focus=1)] [name="因陀罗"] 华法琳和可露希尔......她们本来的面目也是这样子的吗? [character(name="avg_155_tiger_1#5$1", name2="avg_npc_405_1#7$1", focus=2)] [name="摩根"] ......你想说的第一句话竟然是这个?! [character(name="avg_155_tiger_1#9$1", name2="avg_npc_405_1#7$1", focus=1)] [name="因陀罗"] 不然你让我想什么?总比满脑子都是害怕来得强吧? [character(name="avg_155_tiger_1#9$1", name2="avg_npc_405_1#4$1", focus=2)] [name="摩根"] 跑啊,赶紧跑! [playsound(key="$d_avg_blood")] [dialog] [character] [playsound(key="$d_avg_blood")] [character(name="avg_npc_410_1#1$1",fadetime=1.5)] [delay(time=2)] [name="???"] “魔王”在哪里? [character(name="avg_npc_398_1#1$1")] [name="自救军战士"] 你在说什么—— [character(name="avg_npc_410_1#1$1")] [name="???"] 难得我愿意走这么远来觐见她,她竟然躲在你们这些弱小生物的背后,不敢与我见面? [dialog] [character(name="avg_npc_398_1#1$1")] [dialog] [Blocker(a=0, r=255, g=0, b=0, fadetime=0, block=true)] [playsound(key="$d_avg_blood")] [Blocker(a=0.5, r=255, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=255, g=0, b=0, fadetime=0.01, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="自救军战士"] 啊——! [dialog] [playsound(key="$bodyfalldown2")] [character(fadetime=1.5)] [delay(time=2)] [character(name="avg_npc_405_1#5$1", name2="avg_npc_407_1#4$2", focus=2)] [name="推进之王"] ......阿米娅。 [name="推进之王"] 他是来找阿米娅的。 [character(name="avg_npc_405_1#4$1", name2="avg_npc_407_1#4$2", focus=1)] [name="摩根"] 你是说他嘴里那个什么什么王?你确定那是指阿米娅?阿米娅不是卡特斯吗? [character(name="avg_npc_405_1#4$1", name2="avg_npc_407_1#6$2", focus=2)] [name="推进之王"] 算了,这不重要。 [character(name="avg_npc_405_1#6$1", name2="avg_npc_407_1#6$2", focus=1)] [name="摩根"] 但是阿米娅不在这里...... [character(name="avg_npc_405_1#6$1", name2="avg_npc_407_1#2$2", focus=2)] [name="推进之王"] 这是好事。 [character(name="avg_npc_405_1#9$1", name2="avg_npc_407_1#2$2", focus=1)] [name="摩根"] 呃,也对。就算是阿米娅,也未必能挡得住这老怪物。 [character(name="avg_npc_405_1#4$1", name2="avg_npc_407_1#2$2", focus=1)] [name="摩根"] 不知道她和博士是不是快成功了......唉,我想什么呢,就算他们能关闭城防炮,眼下我们也快被撕成碎片了。 [character(name="avg_npc_405_1#6$1", name2="avg_npc_407_1#2$2", focus=1)] [name="摩根"] 维娜,我们该怎么办? [character(name="avg_npc_405_1#6$1", name2="avg_npc_407_1#3$2", focus=2)] [name="推进之王"] 跑。 [character(name="avg_npc_405_1#6$1", name2="avg_npc_407_1#6$2", focus=2)] [name="推进之王"] 我们不想......更不能死在这里。 [dialog] [PlaySound(key="$rungeneral", volume=1)] [character(fadetime=1.5)] [delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [Subtitle(text="奔跑吧,维娜。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="奔向你眼前的黑暗。什么都不要想。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="这些管道会带你去任何你想去的地方。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [delay(time=1)] [stopmusic(fadetime=1)] [Dialog] [Character] [Blocker(a=1, r=0, g=0, b=0, fadetime=1.5, block=true)] [Background(image="27_g4_giantwall",screenadapt="coverall")] [character(name="avg_npc_394_1#7$1")] [delay(time=0.5)] [PlayMusic(intro="$exciting_intro", key="$exciting_loop", volume=0.4)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$b_char_defboost", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="阿米娅"] 不能再这样僵持下去了。 [name="阿米娅"] 博士,退后一些。 [name="阿米娅"] 接下来我会凝聚更强的能量,我必须尽快击败曼弗雷德...... [dialog] [character(name="avg_npc_394_1#7$1",focus=-1)] [Decision(options="不。", values="1")] [Predicate(references="1")] [character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 博士,请相信我。自从上一次解除限制,我成长了许多。 [name="阿米娅"] 我知道我们才刚刚进入伦蒂尼姆,我不会放任自己在这里倒下。 [dialog] [character(name="avg_npc_394_1#13$1",focus=-1)] [Decision(options="他希望你这么做。", values="1")] [Predicate(references="1")] [dialog] [character(name="avg_npc_394_1#7$1")] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [name="阿米娅"] 唔......他的能量释放变得更密集了!就像......就像一张网一样,头顶,脚下......到处都是! [name="阿米娅"] 空气里......都是看不见的源石结晶!他把这些分散的结晶当成攻击的信标! [character(name="avg_npc_402_1#6$1")] [name="费斯特"] 难怪,这效果简直就像有隐形无人机到处扔炸弹一样! [character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 费斯特先生,你和可露希尔必须离远一些......万一被卷进来,你们不可能躲得开! [dialog] [character(name="avg_npc_404_1#2$1")] [PlaySound(key="$b_char_defboost", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="曼弗雷德"] 你还可以更用力一些,卡特斯。 [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 这能量流......正在受我的法术催动...... [character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"] 感受一下吧,这是你亲手编织的牢笼。 [character(name="avg_npc_394_1#2$1")] [name="阿米娅"] 越挣扎......就越逃不脱吗? [character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"] 卡特斯,你说我的心思并不在与你战斗上,你只说对了一半。 [character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"] 我要把你绑到殿下面前。伦蒂尼姆城内的萨卡兹们......并不想看见一位异族人借着君主的力量到处招摇。 [character(name="avg_npc_394_1#3$1")] [name="阿米娅"] 我不能,也并不想号令他们。 [dialog] [PlaySound(key="$b_char_defboost", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] 你当然不能。 [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 但他们也不该被特雷西斯号令。 [name="阿米娅"] 我在卡兹戴尔逗留的时候,见过很多萨卡兹战士。他们之中的很多都是雇佣兵。后来,在切尔诺伯格......我又一次见到了他们。 [character(name="avg_npc_394_1#2$1")] [name="阿米娅"] 即使是在被塔露拉利用的时候,他们也至少知道自己每一次战斗的敌人是谁,知道自己是在用命换第二天用得上的东西。 [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 而现在呢?你们把他们困在了一座异族的都城里,从我进入的那一刻起,我就感受到了他们的愤怒,焦躁,还有迷茫...... [character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"] 你读了我的战士们的情感? [dialog] [character(name="avg_npc_404_1#2$1")] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [character(name="avg_npc_394_1#13$1")] [name="阿米娅"] 又......收紧了?你在愤怒? [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] 卡特斯,有没有人告诉过你,你太自负?你不过就是一个感染者,你从来没有体验过真正属于萨卡兹的人生。 [name="曼弗雷德"] 仅仅是在一旁看着,你凭什么认为自己真的能理解我们的痛苦与愤恨?! [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 是的,也许我不理解。 [character(name="avg_npc_394_1#2$1")] [name="阿米娅"] 但是......烧在你们心中的那把火,它从遥远的过去一直烧到现在,从最初的卡兹戴尔烧到如今的伦蒂尼姆,至今也仍在我心中。 [character(name="avg_npc_394_1#3$1")] [name="阿米娅"] 那是滚烫的。那种滚烫无比真实,远胜任何言语和法术能带来的幻觉。 [character(name="avg_npc_404_1#7$1")] [name="曼弗雷德"] 随你怎么说,感染者。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] 我清楚你这股力量的由来。 [name="曼弗雷德"] 一个谎言被编织出来之后,并不会因为撒谎的人自己也深信不疑,就变得更加真实。 [character(name="avg_npc_394_1#3$1")] [name="阿米娅"] 萨卡兹,感染者...... [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 不管你给我们各自安的是什么身份,我们都只是想在种种不公正的境遇中活下来的普通人。 [name="阿米娅"] 而特雷西斯却把所有人带入了一场无望的战争中——看看城外那些维多利亚大公爵的军队吧。 [character(name="avg_npc_394_1#12$1")] [name="阿米娅"] 只要哪一天他们的矛指向了同一个方向,卡兹戴尔也好,伦蒂尼姆也好,等着萨卡兹的都只有毁灭。 [character(name="avg_npc_394_1#4$1")] [name="阿米娅"] 无论你们在用什么驱使他们,血统,权位,名利......这才统统都是谎言! [dialog] [PlaySound(key="$b_char_defboost", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$b_char_defboost")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"] ......仓促之间重新编织了能量,撑开了一点空间? [character(name="avg_npc_404_1#7$1")] [name="曼弗雷德"] 我没有想错,卡特斯。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] ——你很危险。 [name="曼弗雷德"] 你的力量,你的言辞......虽然无法撼动我们最坚强的战士,但的确会给我们的敌人带去希望的幻象。我不想让他们挣扎更久了。 [name="曼弗雷德"] 你只能在这里停下来。我不会再让你进入这座城市—— [character(name="avg_npc_394_1#4$1")] [name="阿米娅"] 而我会踏碎你的牢笼! [character(name="avg_npc_394_1#4$1",focus=-1)] [name="???"] 这恐怕还称不上什么牢笼。 [character(name="avg_npc_394_1#5$1")] [name="阿米娅"] 嗯......? [character(name="avg_npc_404_1#8$1")] [name="曼弗雷德"] 有人在改变我法术的能量密度? [character(name="avg_npc_404_1#9$1")] [name="曼弗雷德"] 等等,又是你...... [dialog] [character] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_235",fadetime=1.5)] [delay(time=2)] [name="Misery"] 博士,我是不是来得有点迟? [name="Misery"] 要在伦蒂尼姆的城墙内部找到一条通路......就算是我,也很困难。 [name="Misery"] 好在我找到了几位出色的帮手。 [dialog] [character(name="avg_npc_235",focus=-1)] [Decision(options="辛苦你了,Misery。", values="1")] [Predicate(references="1")] [character] [Decision(options="阿米娅,我们换个战场。;可露希尔,无人机定位。;费斯特,滑索。", values="1;2;3")] [Predicate(references="1;2;3")] [Decision(options="现在,我们跳下去。", values="1")] [Predicate(references="1")] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=1)] 数分钟前 [dialog] [Character] [musicvolume(volume=0.2, fadetime=1)] [Delay(time=2)] [CameraEffect(effect="Grayscale", amount=0.7, keep=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [character(name="avg_npc_411_1#11$1")] [name="可露希尔"] 博士,我在人群中锁定了曼弗雷德。 [name="可露希尔"] 呃,他身边人很少...... [dialog] [character(name="avg_npc_411_1#11$1",focus=-1)] [Decision(options="他并不害怕我们接近他。", values="1")] [Predicate(references="1")] [character(name="avg_npc_411_1#5$1")] [name="可露希尔"] 他是不是超能打啊?我看他的样子就很能打,说不定特雷西斯教了他好多招。 [character(name="avg_npc_411_1#6$1")] [name="可露希尔"] 我们真能在五分钟之内把他揍得老老实实停下炮击吗? [character(name="avg_npc_411_1#9$1")] [name="可露希尔"] 不,我说错了,没有什么我们。到了这一步,战斗力方面你不能把我和费斯特算上。搞后勤的冲上去就是送死。 [character(name="avg_npc_411_1#2$1")] [name="可露希尔"] 阿米娅,只能靠你...... [character(name="avg_npc_394_1#7$1")] [name="阿米娅"] 曼弗雷德是强敌。 [name="阿米娅"] 但我们这一路上......以及前面还会遇上的,强敌一定不会少。 [dialog] [character(name="avg_npc_394_1#7$1",focus=-1)] [Decision(options="阿米娅,你要吸引曼弗雷德的全部注意。;可露希尔和费斯特准备好从墙上撤退。;我们等的人就快来了。", values="1;2;3")] [Predicate(references="1;2;3")] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [Delay(time=2)] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [musicvolume(volume=0.4, fadetime=1)] [Delay(time=1)] [character(name="avg_npc_404_1#1$1")] [name="曼弗雷德"] 故伎重施,你真的以为我会让你带人逃走第二次? [character] 一股能量急冲而来,仿佛能在空气中锁定方位。 [dialog] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [delay(time=1)] [stopmusic(fadetime=1)] 你几乎觉得那剑锋触到了自己的脚尖。 [PlaySound(key="$sheildimpact", volume=1)] [CameraShake(duration=0.3, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] 直到一面盾挡在了你们面前。 [dialog] [playsound(key="$d_gen_walk_n")] [character(name="avg_npc_229_1",fadetime=1.5)] [delay(time=2)] [name="???"] 萨卡兹,你别想追上去。 [name="???"] 你的对手在这里。 [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] ...... [name="曼弗雷德"] 白狼,我没想到你会再次来到我的面前。 [name="曼弗雷德"] 这通道竟然是双向的,在带走他们的同时,把你送了上来? [character(name="avg_npc_229_1#7")] [name="号角"] ......不是我,是我们。 [Dialog] [character] [Dialog] [character] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [Background] [playMusic(intro="$ghosthunter01_intro", key="$ghosthunter01_loop", volume=0.4)] [Image(image="27_i07",xScale=1.2, yScale=1.2)] [ImageTween(xScaleFrom=1.2, yScaleFrom=1.2, xScaleTo=1, yScaleTo=1, duration=80)] [Blocker(a=0, fadetime=3, block=false)] [playsound(key="$d_gen_walk_n")] 在号角身后,一个士兵站了起来。 [PlaySound(key="$rungeneral", volume=1)] [CameraShake(duration=0.1, xstrength=5, ystrength=5, vibrato=10, randomness=90, fadeout=true, block=false)] 然后是第二个,第三个。 [playsound(key="$d_gen_soldiersrun")] [CameraShake(duration=1.5, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] 十多个维多利亚士兵挡在萨卡兹将军的身前。 所有人都不再伪装。 他们的制服各式各样,多数都有着多次战火灼烧的痕迹,有的沾满了泥土和蛛网,有的沾上了自己和战友的鲜血。 他们手上的武器也各不相同,有的尚拿着制式刀剑,有的却只能举着自己做的弓弩。 但他们脸上都有着相同的神采。 这一次,除非永远倒下,否则他们绝不会再后退。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [character] [image] [Background(image="27_g4_giantwall",screenadapt="coverall")] [character(name="avg_npc_404_1#4$1")] [delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [name="曼弗雷德"] ......一群残兵,也想战胜我? [character(name="avg_npc_229_1#2")] [name="号角"] —— [dialog] [character(name="avg_npc_404_1#2$1")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [name="曼弗雷德"] 拿上武器的你也不是我的对手。 [name="曼弗雷德"] 你难道忘了,上一次你能从我手上侥幸逃脱,全凭那个罗德岛的萨卡兹插手? [character(name="avg_npc_229_1#7")] [name="号角"] 别再东张西望了,萨卡兹。 [name="号角"] 在战场上,不尊重对手的人,一定是先倒下的那一个。 [dialog] [character(name="avg_npc_404_1#2$1")] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [name="曼弗雷德"] 你的嘴说不定比你的盾要硬一些。 [dialog] [character(name="avg_npc_229_1#2")] [PlaySound(key="$e_atk_circleatk_h", volume=0.6)] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.1, block=true)] [PlaySound(key="$e_atk_circleatk_n")] [Blocker(a=0, r=0.95, g=0.95, b=0.95, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [name="号角"] 唔—— [character(name="avg_npc_229_1#7")] [name="号角"] 注意敌人攻击方向,盾后集合! [character(name="avg_npc_404_1#2$1")] [name="曼弗雷德"] 虽然我本来就计划除掉你,但我没想到你会这么急着来送死。 [name="曼弗雷德"] 我还以为你多少有一些战术素养,白狼。 [character(name="avg_npc_404_1#4$1")] [name="曼弗雷德"] 带着一群伤兵与我对抗,让士兵们一个接一个地送命,这就是你所谓的职业精神吗? [character(name="avg_npc_229_1#2")] [name="号角"] 你......别忘了你正站在哪里。 [name="号角"] 这是伦蒂尼姆的城墙。 [character(name="avg_npc_229_1#8")] [name="号角"] 萨卡兹,不要以为你们已经征服了伦蒂尼姆。 [dialog] [Blocker(a=0.7, r=0.95, g=0.95, b=0.95, fadetime=0.02, block=true)] [PlaySound(key="$d_sp_ballista")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.25, block=true)] [CameraShake(duration=0.4, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=true)] [character(fadetime=0.5)] [PlaySound(key="$d_gen_soldiersrun",volume=1)] [Character(name="avg_npc_422_1#1$1",name2="avg_npc_423_1#1$1",fadetime=1.5)] [delay(time=1.5)] [PlaySound(key="$d_gen_soldiersrun",volume=1)] [Character(name="avg_npc_408_1#1$2",name2="avg_npc_409_1#1$2",fadetime=1.5)] [delay(time=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [Background] [character] [delay(time=0.51)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Image(image="27_i07",fadetime=1)] [delay(time=1)] [name="号角"] ——你看。 [name="号角"] 我们还站在这里呢。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [delay(time=2)] [Character] [Image]